Turning thoughtful design work into stories people rally behind
When you first get into UX, it’s easy to assume the screens will “speak for themselves.” After all, the flows are logical, the colors pass contrast, and you even sprinkled in user quotes. Yet the moment you share your work with a wider circle—product managers, engineers, the ever-curious VP of Sales—you discover a hard truth: great design survives only when people understand why it exists and how it serves their goals.
Tom Greever, in Articulating Design Decisions, argues that the best designers are really the best communicators. They can describe a layout over the phone, tie every pixel to a problem, and leave stakeholders feeling heard—even when they say no to that eleventh-hour color change. Below, we unpack Greever’s core ideas and pair them with examples you can start using this week.
Before you open Figma in a review, ask yourself a simple question: “What am I trying to communicate?” That answer should live in plain language—no jargon, no internal shorthand. A strong message covers three points:
Write those sentences down. If you can’t, the idea probably needs tightening before it hits a meeting invite.
As you work, pause and literally jot down the choices you make and the problem each one addresses. It might feel tedious, but it pays off in three ways:
Try a quick “Design Diary” in Notion: date, problem, decision, expected impact. Two minutes a day keeps confusion away.
When it’s time for a design review meeting, try this five-point outline: